AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games on iOS in Slovenia Q4 2021
In Q4 2021, the top 5 hybridcasual games on iOS in Slovenia showed varied trends in downloads, revenue, and active users. Discover the performance of these popular apps.
In Q4 2021, the top 5 hybridcasual games on iOS in Slovenia showcased a range of performance trends in terms of weekly downloads, revenue, and active users. Here’s an overview of how each game fared during this period, based on data from Sensor Tower.
Magic Tiles 3: Piano Game saw a notable increase in weekly revenue, peaking at around $34 in the final week of December. Weekly downloads also exhibited growth, reaching 636 in the same period. The game maintained a steady rise in weekly active users, starting at 2.5K at the beginning of the quarter and ending at approximately 3.6K.
Coloring Match, launched in December, experienced a steady increase in weekly downloads, peaking at 1.4K in the second week. The game also saw a consistent rise in weekly active users, reaching 1.8K by the end of the month. Weekly revenue for the game was minimal, with a slight uptick to $1 in the last week of December.
My Little Universe had a slower start in terms of weekly downloads but picked up momentum, peaking at 462 in late November. Weekly revenue saw a significant jump, reaching $45 in the same period. The game’s weekly active users also increased, starting from 14 in October and growing to 814 by the end of November.
Truck Simulator: Ultimate showed fluctuating trends in weekly downloads, peaking at 354 in the last week of September and then experiencing various ups and downs throughout the quarter. Revenue hit a high of $34 in the week of November 22. Active users also showed variability, with a peak of 571 in late September and a slight decline to 404 by the end of December.
Hill Climb Racing maintained a steady weekly revenue, with a peak of $27 at the end of November. Downloads fluctuated, peaking at 272 in early November. Active users remained relatively stable, starting at 2.1K at the beginning of the quarter and peaking at 2.9K in early November.
For more detailed insights and data on app performance, visit Sensor Tower.